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Advanced Object Design with UML and Patterns

Course Number:  AODUP

Course Description:  During both initial software development and subsequent modification, a major cost -- not often appreciated as such -- is the quality of the design: its ease of comprehension, scalability, flexibility, and robustness in the face of change. To save money, it is imperative to take a long-term view of product development and invest in skillful designs. Advanced Object Design with Patterns provides designers with the skills to create quality object-oriented designs that support reduced modification costs and increased comprehensibility. Patterns are best-practice formulas from experienced object-oriented developers. There is an established set of popular and useful patterns, such as the "Gang-of-Four" (GoF) patterns described in the influential and popular book Design Patterns, and the annual PLOP workshop patterns. In addition, there is a well-defined body of core, object-oriented design principles, such as Meyer’s open-closed principle. In this course, the primary objective is that students learn to apply all 23 of the GoF patterns, such as State, Strategy, and Abstract Factory. Case studies and exercises are used throughout to illustrate and apply the patterns. In addition, participants learn many other high-value,object-design, and architectural-level patterns and principles, such as Open-Closed, Law of Demeter, MVC, and Layers.

Objectives:  Describe, relate, and apply all 23 gang-of-four design patterns such as State, Strategy, Abstract Factory, Singleton, Bridge, and Visitor. Apply widely applicable PLOP patterns including Type Object, Null Object, and Extension Object. Apply the "Siemens" patterns including Command Processor, Publisher-Subscriber, MVC (Model View Controller), and Layers. Apply classic and fundamental object-oriented design patterns and principles such as the GRASP patterns, Law of Demeter, Open-Closed Principle, and Liskov Substitution Principle.

Benefits: 

Target Audience: 

Prerequisites:  At least six months full-time experience programming with an object-oriented language,. Object-Oriented Analysis and Design with UML or equivalent experience.

Course Length:  4 days

CourseTopics:

Introduction to Patterns • Motivation • Pattern Families • Categorization • Resources Design-Creation Patterns • Abstract Factory • Factory Method • Singleton • Prototype • Builder and Creator • Product Trader • Instance Manager Architectural Patterns • Streams/Pipes and Filters • MVC • Broker • Layers • Reflection/Metadata • Work Flow • Shared Repository • Master-Slave Programming Patterns and Idioms • Double-Checked Locking • Composed Method • Constant Method • Smart Pointer (if C++) Basic Guiding and Evaluative Principles • GRASP patterns • Do It Myself • Open-Closed Principle • Law of Demeter • Dependency Inversion • Liskov Substitution • "Martin" Package Metrics Object Design Patterns • Adapter • Decorator • Faηade • Bridge • Proxy • Template Method • Command • State • Strategy • Visitor • Composite • Chain of Responsibility • Mediator • Iterator • Observer • Memento • Interpreter • Flyweight • Whole Value • Null Object • Quantity • Immutable Object • Type Object • Extension object Maturing Framework Patterns • White Box • Black Box • Hot Spots • Pluggable Objects

Phone:  772 217 3261

Email:  info@jhltech.com

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