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Developing Applications for the Android Platform

Course Number:  ANDROID2

Course Description:  This intensive 4-days hands-on training course is designed for developers who wish to design and build mobile applications using Google's Android Application Development Framework.  The following features will be covered: development environment, and tools; the setup of the Android Eclipse-based development tools, the Android SDK, all the essential features to create basic, and advanced  applications using services, accelerometers, graphics,  Internet access, multimedia, mapping, and GPS.

Objectives: 


  • ­ Describe all the components of the Android Platform

  • ­ Create Android User Interfaces (activities)

  • ­ Connect Android applications to the Internet using APIs for networking and Internet resources (HTTP, HTTPS, FTP, etc)

  • ­ Publish data to Android applications through a content provider

  • ­ Use Content Providers

  • ­ Use data that other applications provide through their content providers

  • ­ Build long-running Android processes using services

  • ­ Use advanced Android features such as GPS access, mapping, and search

  • ­ Create Android Applications by using. Extending and creating layouts and Views.

  • ­ Accessing Phone Hardware using the Android API (sensors, gps, wifi, etc)

  • ­ Use background services, threads and notifications.

  • ­ Create and uses resources in an Application using the Android API.

  • ­ Package and deploy Android applications

  • ­ Use the Android API to access data storage, user preferences, files and databases

Benefits: 

Target Audience: 

Prerequisites: 


Participants should have a working knowledge of Java programming, developing graphical user interfaces, and a working knowledge of Linux (as a Linux User).


Course Length:  4 days

CourseTopics:


Android – The Big Picture


·          Android architecture 


·          Android Libraries


·          Android Runtime


·          Overview of the Android  development environment


·          Android application model


·          Android application building blocks


·          Application design guidelines


Getting Started


·         Overview of Android and Android SDK


·         Getting to know your Android development environment


·         Setting the Android  environment


·         What is Android made of


o        Activities


o        Intents


o        Services


o        Content Providers


·         Resources for the phone


o        Storage


o        Network


o        Multimedia


o        GPS


o        Phone Services


Project Structure


·         Root Contents


·         Project Files


·         The Manifest


·         Writing your first Android application


o        The Activity


o        Part of the Activity


·         Building, Running and debugging your application


·         Working with Android simulator


·         Test your application on device


Using XML-Based Layouts


§  What is an XML-Based Layout?


§  Why use and XML-Based Layout


§  How does it work


§  Building custom views and layouts


Building User Interface


·          Overview of Android's view structure


·          Android built-in layouts


·          Android built-in Views


·          Event handling


·          Using Basic Widgets


o         Labels


o         Button


o         Images


o         Radio and Check buttons


·          Working and using Containers


o         Concepts and properties


o         Linear


o         Tabular


o         Relative


o         Absolute


·          Using Selection Widgets


o         Adapters


o         List


o         Spin


o         Grid


o         Tabs


·          Using Menus


o         Different type of Menus


o         Android Menu System


o         Defining an Activity Menu


o         Dynamically Updating Menu Items


o         Handling Menu Selections


o         Submenus and Context Menus


·          Using pop-up messages


·          Embedding the WebKit Browser


Building Android Applications


·          AndroidManifest.xml file - the control file


·          Building activities


·          Intents


o         Introduction to Intents


o         Using Intents to launch Activities


o         Using Intents to Broadcast Events


·          Building and using services


·          Notifications


·          Building and using content providers


·          Using Libraries


o         Using Jar files


Data Stores


·          Overview of storing, retrieving, and exposing data


·          Preferences


·          Files


·          Managing and Accessing Local Databases


·          SQLite Databases


·          ContentProviders


·          Data access over the network


Resources and I18N


·          Overview of resources in Android


·          Creating resources


·          Using resources


·          Drawable resources


·          Animation resources


·          Using resources for different languages


Communicating via the Internet


§  HTTP


§  Parsing Responses


§  Email


§  Networking


Creating Intent Filters


§  What is an Intent Filter


§  Parts


§  Intent Routing


§  Narrow Receivers


Using a Content Provider


§  What is a Content Provider


§  Making queries


§  Handling a Content Provider


§  Building a Content Provider


§  Create a Provider Class


o        Content Provider


o        DatabaseContentProvider


o        OnCreate()


o         


§  Parts


§  Properties


§  Updating the Manifest


Creating a Service


§  Parts of a Service


§  Implementing a Service


§  Implementing the Interface


§  Modifying your Manifest file


§  Invoking a Service


§  Connecting to a Service


Android Security Model


·         Overview of Android security architecture


·         Signing application packages


·         User IDs and access control


·         Using, declaring and enforcing permissions


·         URI permissions


Android Media API


·          Playing audio/video


·          Media recording


·          Using the Camera


o         Controlling Camera Settings


o         Using the Camera Preview


o         Taking a picture


Building Location Based Applications


·          Where am I


·          LocationManager


·          Integrate with GoogleMap


Accessing Android Hardware


§  Introducing the Sensor Manager


§  Using the Accelerometer and Compass


o         Introducing Accelerometers


o         Detecting Acceleration Changes


o         Creating a Speedometer


§  Using Bluetooth


o         Introducing the Bluetooth Service


o         Controlling the Local Bluetooth Device


o         Managing Bluetooth Connection


o         Communicating with Bluetooth


o         Using a Bluetooth Headset


 

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